Hints Part 2 (PSX): Resident Evil Gameplay
January 16, 2008 by admin_denz · Leave a Comment
Hey guys I have here some new hints with resident evil gameplay, for those who are playing with this…. I just love this game this one of my past time, this makes me feel relax and enjoy! This is the new game play hints, so check this out…
For years a secluded mansion and its grounds have been the site of top-secret biotechnic experiments. The research staff has been funded by a respected (if slightly unethical) corporation. The weekly laboratory reports have been increasingly vague and now they have stopped completely. Recent gory attacks near the mansion have lead to rumors of unnatural canines on the prowl. Something has gone terribly wrong.
Two S.T.A.R.S. teams (Special Tactics and Rescue Squad) are sent to investigate these strange and gruesome developments. Bravo Team mobilizes first and disappears almost immediately. Alpha Team follows, urgently driven towards the mansion. As either Chris Redfield or Jill Valentine, two valuable parts of the Alpha team, you work your way inside. Everything is quiet… too quiet.
GAMEPLAY HINTS
Getting the Star Crest:
Go to the hall with the numerous paintings and crows. Put the switches behind the paintings in the following order: new born baby; infant; lively boy; young man; middle-aged man; bold looking old man.
Save ammunition as Jill:
When playing as Jill, do not shoot the first zombie that is standing over Kenneth’s body. Instead, run into the dining room. Barry will speak to Jill before the zombie comes though the door. Barry will shoot it three times, blowing off its head.
Save ammunition as Jill or Chris:
Stand behind the statue in the room above the dining room. When the zombies come up on the other side, they will try to walk through the statue leaving you free to knife them to death.
Meet Barry in save room:
When you start the game as Jill in original mode, after talking to Barry in the hall, go to the dining room. Then, go to the piano room without looking at Kenneth’s dead body. Play the piano, then run to the left stair’s save room. Save the game and put all your weapons in the chest. When you go to leave, Barry should enter and update you on the mission.
Bad language:
Start a game as Jill. When Barry and Jill are asked to check out the dining room, follow Barry. When you are in the dining room, run out into the hall way. The captain will ask “Have you investigated?”. Re-enter the dining room, then try to leave once more. Barry will stand up and say “Scared already… It isn’t like you Jill”. Walk near the clock. A zombie will come through the door. Barry will shoot it and then use some bad language. Note: This trick does not work with Chris.
Checking Zombies:
If you are not sure if a zombie is dead, walk up fairly close to it (but not so close that they start chewing your ankles) and simply back up. If the Zombie is alive, the character will do a wary backup move instead of the standard backup done when there is nothing there.
If the zombie is on the floor and is still alive, its head will keep turning side to side.
If you are not sure if a zombie is dead, back up away slightly so that you can see the body. If there is a blood pool around it, it is dead.
Detecting enemies:
In order to tell whether or not there is an enemy that you can hear, but cannot see (off screen), turn in the opposite direction of where the enemy may be, and press Aim. If there is an enemy present, your character will turn around and aim in the direction of the enemy. If nothing is there, your character will just aim in the direction you are facing. This also is useful if you are not sure if a taken down zombie is actually dead.
Kill Rebecca:
Go to the serum room and see Rebecca down there. Tell her to stay, then do everything else to go outside. Do the piano last before you fight the snake. After fighting the snake, you should get the scene where Chris faints and Rebecca carries him to the serum room. Once you get back inside from the guardhouse, kill the first Hunter and Chris will say he is worried about Rebecca. Waste at least a half hour of time, then go to the serum room. Once you get down the stairs, the scene with a Hunter cornering Rebecca should start. To kill her, simply run in the save room. You now have a choice of the two endings that the Capcom guide missed (save Jill or not).
Herb mixtures:
Note: You cannot mix more than one Blue or Red Herb in a mixture, and you cannot add a Red Herb or Blue Herb to two Green Herbs already mixed together
Green: Heals 25% of health
Green + Green: Heals 60% of health or randomly heals 8% (Danger only)
Green + Green + Green: Heals 100% of health
Green + Red: Heals 100% of health
Green + Blue: Heals 25% health and heals poison, or randomly restore 40% (Danger only)
Green + Green + Blue: Heals 60% health and heals poison, or randomly heal 80% (Danger only)
Green + Red + Blue: Heals 100% health and heals poison
Note: The game is also known as Biohazard {credit with softpedia.com}
…so that’s is guys, hope can get some of those hints… ENJOY!!!
